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Archive for the ‘OpenGL’ Category

Android Wear Open GL ES 2 Test

22/02/2016 Leave a comment

I’ve finally got an Android Wear device and It’s the Huawei Watch. At first I wanted the Moto360 2nd gen (for the larger screen) but I was unable to buy it from motorola.com and after several attempts I ended up with a paid order but no watch (money is deposited somewhere and should return after once month of the “purchase”). I’m glad I didn’t end up with a “flat tire” and a pixelated ambient display!

So anyway, I went back to my old app Hexscreen and extracted some code to a separate module then used it in a new Android Wear application and ended up with this nice and interactive test 🙂

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Gl Button

28/12/2014 Leave a comment

I wanted to make something similar to the ripple effect but since product-grade libraries for that specific purpose exist I just ended up experimenting with OpenGL ES2 and here’s the result:

Why did I go with OpenGL instead of a canvas? because shaders :D, with a fragment shader you can get various effects. add post processing and you’ll get even more effects! Here I tried something really simple as shown in the video above.

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Categories: Android, My Thoughts, OpenGL Tags: ,

Hexscreen : 3D Live Wallapper for your Android

20/09/2013 7 comments

I’m thrilled to announce my first app on the Google Play!!. The name is Hexscreen 😀 .

hexscreen feature graphic

I like computer graphics and I like hexagons so why not combine them together 😀 ?.

Hex screen is a 3D screen made up from hexagons, the cool thing about this screen is that hexagons can be animated to give nice effects, hexagons can be rotated, moved and scaled. The cells can display images or colors of your own choice, It supports  transparency and multi screen layers

This slideshow requires JavaScript.

You can check this promo video to see some of the features of the live wallpaper:

My apologies for the low-res recording but I had to sacrifice resolution for frame rate.

Wanna try it? it’s completely free, doesn’t contain ads, and the apk is less than 3MB. I made sure to optimize the app in terms of performance and memory usage.

The live wallpaper works on phones running Android 2.3.3+, works on tablets too :).

Get it on Google Play

Hexscreen on Amazon.com

Hexscreen on SlideMe Market

The app is also coming soon on Opera market.

It would be nice of you to rate the app, just give it what you think it deserves :). If you need something explained tell me and I’ll be happy to answer.

I still have more ideas for the app but I’m not going to spend more time developing it unless people are interested in it.

If you have anything to discuss please use the comments bellow, I’ll be happy to hear your opinions and answer your questions :).

OpenGL ES 2 for Android: A Quick-Start Guide

08/08/2013 Leave a comment

So you want to make your first Android game or want to make a live wallpaper or just a simple 3D scene?
On Android, games use OpenGL ES 2 for rendering, which means you’ll have to learn it, even if you want to use a game engine it’s always good to know how stuff works on a low level.

By learning OpenGL ES2, you’ll be also learning WebGL since they both use the same set of functions.

OpenGL ES2 is cross-platform which means once you learn the API on a specific platform you will only need to know some platform-specific details to get your game to the other platforms.

While learning OpenGL ES 2, you will face challenges even if you have a good background in computer graphics! This is where books like OpenGL ES 2 for Android: A Quick-Start Guide shine.

Book cover

Learning OpenGL ES2 starts with a mountain that you have to climb even if you just want to render a single dot in a 3D world, it gets easier after that 🙂 .

The book has a unique approach which makes it easier to understand the process. Read more…

Android Terrain Test 2 : Clouds

26/02/2013 11 comments

So I again went playing with OpenGL ES 2 on Android, this time I added clouds to the terrain:

Clouds_Screenshot

Not only that but I also learned new things about OpenGL ES 2 and fixed some deadly bugs in my previous code and reorganized the code in a better way.

Here are some screenshots showing the results of using different textures and different Read more…

Android terrain test

19/10/2012 18 comments

Hello :), a while ago I decided to learn OpenGL ES 2.0 in Android, so I decided to make a simple terrain, and now I want to share my thoughts about this experience :D.

Edit: after reading this post please take a look at Android Terrain Test 2 : Clouds where the code is better and bugs are fixed (clouds were added too 😛 ).

Terrain in landscape mode


  1. Difficulties
  2. Video
  3. Download apk and source
  4. WebGL Version!
  5. Helpful tutorials
  6. notes



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Some unpublished projects…published

24/12/2010 1 comment

Well… I have a bunch of old projects that weren’t published for some reasons…It’s time for them to finally see the light 🙂
Just a few notes:
-These are old, so many things are less professional than I would write now, many things have nothing to do with OOP…

-You’ll need the SFML dlls to run any SFML game.


Labyrinth Maze:

SFML, OpenGL, C++ (VisualStudoi2008)

Labyrinth Maze

Click on image to view animated full size version

A path finding application that finds a path in a 3D maze from one corner to the other..
The maze is generated randomly, can be moved, rotated, zoomed in/out with keyboard…
The console window contains more information..

Actually this application was Read more…