Archive for August, 2013

OpenGL ES 2 for Android: A Quick-Start Guide

08/08/2013 Leave a comment

So you want to make your first Android game or want to make a live wallpaper or just a simple 3D scene?
On Android, games use OpenGL ES 2 for rendering, which means you’ll have to learn it, even if you want to use a game engine it’s always good to know how stuff works on a low level.

By learning OpenGL ES2, you’ll be also learning WebGL since they both use the same set of functions.

OpenGL ES2 is cross-platform which means once you learn the API on a specific platform you will only need to know some platform-specific details to get your game to the other platforms.

While learning OpenGL ES 2, you will face challenges even if you have a good background in computer graphics! This is where books like OpenGL ES 2 for Android: A Quick-Start Guide shine.

Book cover

Learning OpenGL ES2 starts with a mountain that you have to climb even if you just want to render a single dot in a 3D world, it gets easier after that 🙂 .

The book has a unique approach which makes it easier to understand the process. Read more…