Hello there, sorry for being inactive lately but I don’t feel like programming or learning something new :(.
Anyway, I fixed the issue in FuchsGUI where some text was blurry, the reason was that the text was being rendered with floating point values for position, something like (20.3f,29.4), this meant that spriteBatch should split physical pixels :(.
Anyway, thanks to a guy named Fab who told me how to fix this, the solution was something like this:
position.X = (int)Position.X; position.Y = (int)Position.Y; // Render here
So, here’s the fixed version (XNA4 only):
I hope to see you later :)…