Archive
Archive for February, 2016
Android Wear Open GL ES 2 Test
22/02/2016
Leave a comment
I’ve finally got an Android Wear device and It’s the Huawei Watch. At first I wanted the Moto360 2nd gen (for the larger screen) but I was unable to buy it from motorola.com and after several attempts I ended up with a paid order but no watch (money is deposited somewhere and should return after once month of the “purchase”). I’m glad I didn’t end up with a “flat tire” and a pixelated ambient display!
So anyway, I went back to my old app Hexscreen and extracted some code to a separate module then used it in a new Android Wear application and ended up with this nice and interactive test 🙂
Categories: Android, Graphics, My Thoughts, OpenGL
Android, Android Wear, Huawei, OpenGLES