Busy busy busy busy :@
It’s been more than a month since my last post, I didn’t run out of ideas yet! but I’m really busy with college & its projects :(.
One of the projects I’m working on is a game for a Graphics project. it’s a third person shooter game, you can watch this short video to get an idea about the game π
Stuff to share later when I get the time to:
1-XNA Glow effect (post processing) : how to make your models glow!

Glowing Effect : Look how the red parts of the object are glowing, the glow extends towards the out side of the mesh
2-Third Person Shooter aiming :aiming in third person shooter is trickier than aiming in first person shooter.
3-FuchsGUI v2.0
4-Publish a project called ArtillerySimulation : which surprisingly is an artillery simulation in XNA4 π , the project was finished a long time ago, it wasn’t publishedΒ until now for reasons like:
—a. Not all the code is mine
—b. I will never ever think about publishing it without making an awesome trailer which needs time :P.
5-Cool explosion postprocessing effect :Β like the picture below π

Explosion post process smudges the screen from the explosion point to other pixels, makes the scene much more realistic when something explodes π
By the way :), the blog has reached more than 10,000 hits (almost 2,500 visits to home page), I know that this is not a big number, but it makes me happy!
Well :D, that’s all for now let’s just hope I pass the exams!
Also the motion blur looks so nice! π
ps: I would hide the default cursor as u’ve already a cooler one π
No motion blur yet :D, it’s just the explosion post process, I’m not sure about the differences but I guess I could use the same effect for motion blur ;).
About the cursor : Actually it’s hidden but the program I used to record the window (TechSmith Camtasia Studio) shows the cursor no matter what, maybe there’s something in the settings I need to change :P.