RobotWarz Alpha Release

RobotWarz

Introduction (a boring one maybe 😉 ?)

Good morning\evening or whatever suites your timezone :).
I’ve been waiting for this :D!, I’ve finished programming the alpha release of the game.
The reason I’m publishing it right now is because It might take me some time to have a full game, so by publishing an alpha release I can get opinions & suggestions from people which will encourage me to complete the game.

This release isn’t meant for end-users but rather for fellow programmers.

Unfortunately my laptop doesn’t have a graphics card so I was forced to work on the game using Reach Profile, that made developing the game more difficult, for instance, in Reach Profile:

  • You cannot render to more than one render target using one draw call.
  • Problems when rendering textures or using render targets that dimensions are not powers of two.
  • Indices in any IndexBuffer must be 16 bits integers.

Anyway I compiled the game for both profiles Reach & HiDef, but couldn’t make much use of the features supported by HiDef, here are the differences of the two versions of the game:

Reach vs HiDef

This mini table almost reminds me of the tables “Free vs Preminum Account” in file sharing sites 🙂


How to play:

Controls:

  • W\S – Moves forward\backward.
  • A\D – Strafes left\right.
  • Space – Jumps ( not actually jumping hahaha 😀 ).
  • R – Reloads the active gun.
  • Q – Switches active gun
  • G – Replaces the current gun with the one on the ground.
  • Move mouse to aim.
  • Move mouse while holding the right mouse button to change robot direction.
  • Left mouse button – Fires from the active gun.
  • Holding the left mouse button will charge the weapon if it’s chargeable, to fire release the button.
  • Tab – Shows score board.

Notes about game play:

  • Each robot can hold two weapons, one on each arm, you can only use on weapon at a time.
  • Get weapons and ammo from spawn points:

Weapon Spawn Point


One bug that really bugs me is this : if the game is running slowly (low fps) the arms of the robot start to shake from left to right :(, I’m not sure yet about the reason, but I really must fix this in the next release.
Another issue is aiming when the screen resolution is wide: enemies at the left\right edge of the screen cannot be reached.


Download link

RobotWarz Alpha Release (Bin) (~22 MB)

please use the RobotWarz Launcher.exe to run the game.

Facts about the game

  • This game was a graphics project for college, they demanded that projects should be done using OpenGL (I hate OpenGL 😦 ), so I decided to take my chances & use XNA, the interview went ok but only after a long argument 😀 .
  • Terrain was completely programmed by my colleague Hashem Al-rifai, this terrain is infinite, and it uses a quad tree algorithm to render only the visible parts of the terrain.
  • All the models in the game are mine :), They were simple enough for me to model them myself using 3DS Max.
  • Most textures aren’t mine.
  • The sound effects in the game aren’t mine & I intend to replace them in the next release, I was in a hurry before the project interview so I picked the sounds from free sound effects websites, most of them don’t fit :(.
  • One dark secret about the floating robots is that right now I don’t know how the hell should I animate legs :(, I don’t want to use md2 model format. anyway, floating robots are cool :D.


Why isn’t network playing supported?

Right now I have no networking skills, also keep in mind that networking in games is different from desktop applications that use networking, you have to sync everything between the server & the clients, prevent cheating & more complicated stuff.

The game will be much more fun if networking is enabled.

Any way I’ll see what I can do.

When is the next release?

I’m not really sure about that, the current release needs some optimization & more testing, and I have many ideas for the game such as new weapons, gadgets that can be attached to the robot, new robots…

I guess I’ve talked too much.

I’ll try in the next days to explain some of the techniques used in the game, I maybe write some short tutorials on that.

Thank you for reading & happy playing 🙂

Feedback is always welcome :).

  1. 24/07/2011 at 1:33 pm

    I like this idea 🙂
    and I’m waiting your explain of the techniques you used in the game 😉

    • Fuchs
      24/07/2011 at 1:38 pm

      Thanks for playing :).

  2. Fuchs
    28/07/2011 at 9:27 pm

    14 Downloads until now…

  3. 03/09/2011 at 9:23 am

    great job!

    keep going!

    my regards.

    • Fuchs
      03/09/2011 at 9:25 am

      Thanks :), I really appreciate it :).

  4. 18/12/2011 at 4:34 pm

    You don’t need me to till you how great it is 😉

    • Fuchs
      18/12/2011 at 9:44 pm

      Thanks for playing 😉

      • 21/12/2011 at 10:41 am

        Actually it didn’t start 😦

        I defined settings (Screen Resolution and …) but it didn’t start, with no error message !

        • Fuchs
          21/12/2011 at 5:10 pm

          You tried both HiDef & Reach and none of them worked :(?
          Do you have XNA4 Redistributable installed?

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